March Patch Notes




Simplified mineral and non clickable icons.
Added new power icon and updated into building status icons in the world and the info panel.
Audio slider added to control volume. Default music volume set to 50%
Recycled buildings now disolve!
In game icons for the build menu setup with frames and renamed.
Implemented key mappings for toggling pause state, exiting placement mode, Unit clearing selection, and accessing the Game Menu.
Setup P and Pause to pause the game from anywhere.
Escape/RMB will get back to game from plug placement, building placement, or deselect any selected unit. Then, if not in any of those states, Escape/RMB press will pull up Game Menu.
You can press F10 to jump to Game Menu from any state.
Added keypress (arrow keys default) and ui buttons for game speed control.
Added an Objectives panel and blinking build menu buttons to help players know what to click on.
Objectives now have progress bars and SOME work has been done for randomized objectives for each playthrough.
Added mode select to SpaceBase.
Minerals have been recreated to better match the SpaceBase style.
Get Space Base
Space Base
Build a base for the first settlers of a new planet.
Status | In development |
Authors | WolfTechRob, Infinite Phoenix, Hrimfisk |
Genre | Simulation |
Tags | Casual, City Builder, Singleplayer, Unreal Engine |
Languages | English |
Accessibility | Configurable controls |
More posts
- February Patch Notes45 days ago
- January '25 Patch Notes65 days ago
- Happy New Year!79 days ago
- Road to Gameplay LoopNov 17, 2024
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